Oct 17, 2009

Download WoW Cartographer - World of Warcraft Addon

Download WoW Cartographer - World of Warcraft Addon

The WOW Cartographer Addon is a simple framework for better handling the world map. Allows you to add notes on the world map, it lets you see the maps of instances and this WOW addon it even allows you to see the battlegrounds from outside of the zone.Download the WOW Cartographer Addon and enjoy playing World of Warcraft.

Website: http://wow.curse.com/downloads/wow-addons/details/

Cartographer Information

The Cartographer is an addon that allows is based off of Ace2 and other Ace communities. It gives you the ability to view battlegrounds that are outside of the zone, add coordinates, shows unexplored areas of the map, gives your group a specified color so you can find them on the map, shows levels of zones, automatically tracks herbs and minerals, and allows you to add boss notes, instance notes, and map notes. Quest Helper, Quest and QuestObjectives can be used in conjunction with the Cartographer addon. This addon was developed by ckknight.

Patch 3.3 PTR: Target marking, the end of lowbie raids, and other UI tweaks

There are quite a few interesting UI tweaks in the latest build on the patch 3.3 PTR. First up, Blizzard seems to be making quite a few changes that aim at streamlining current frustrations: the Ignore list is set to 50 different entries (to match the Friends list), XP earned in a quest will show up in the rewards section on the quest log, and not only can any member of the raid now mark targets, but instant quest text is now turned on by default for all players. The last two changes are somewhat questionable -- cynics that we are here at WoW.com, we can see raiders in PuGs messing around with raid marks "for the lulz," which could be frustrating for raid leaders. Then again, it'll be much easier than the current situation of having to set up a marker as raid leader or assistant. Instant quest text, too, seems like a choice by Blizzard to step away from the immersiveness of having quest text write itself across the window, but then again, who doesn't have it set on instant already, and Blizzard has already admitted quests aren't that immersive anyway.

There is another issue, though, that may be worth Blizzard's reconsideration before bringing all of these changes live.


Blizzard also snuck a seemingly inconspicuous note in the latest patch update: "Players below level 10 may not join raids." That may seem like it's directed at gold-sellers who use lowbie toons to cause a nuisance, but actually, our friend Darias on Perenolde (who helps run all of those Sleeper Cartel parties you occasionally hear about) has a problem: lowbie raids are how most player-run events are done. And leaving pre level-10 characters out of the picture puts a damper on any visitors who might show up to an event and want direction.

I'm not sure what Blizzard is trying to hit on with that change, but the evidence, as presented by players in this forum thread, seems overwhelmingly in favor of leaving lowbie raids in the game. There are probably other ways to go about chatting (you can create custom chat channels, with passwords if necessary), but especially for guiding players during player-run races, having a raid complete with healing bars and raiding markers is really the way to go. We'll have to see if Blizzard agrees and leaves the change off the live realms.

The Hallow's End Horseman will be ready for you

We've been getting a few queries from you readers lately about the upcoming Hallow's End holiday (it starts this Sunday) and what's new, but honestly, we haven't heard anything solid yet. You can assume that the usual festivities will be happening, so you can definitely plan to run the Horseman and go around getting your candy, but if anything else is new, we haven't heard it for sure yet. There is one tidbit -- Bornakk has confirmed that, like Coren Direbrew, the Horseman will be set for level 80s. And we can assume that means that there will be some new loot to obtain as well. But other than that, anything else that goes down for Hallow's End this year will be a surprise.

Not that we won't tell you about it -- of course we'll have coverage up as soon as we see anything new, and if you need help getting any of the achievements or quests done, we'll have help for you there, too. Just a few days left until our favorite holiday in the game -- can't wait!
Tags: achievements, bornakk, halloween, halloween-achievements, hallows-end, hallows-end-2009, hallows-end-achievements, headless-horseman, horseman, wow-achievements, wow-halloween, wow-hallows-end, wow-hallows-end-2009, wow-headless-horseman, wow-horseman, wow-quests

Totem Talk: Patch 3.3 PTR Roundup Madness

Before I say anything else, let me reassure elemental shamans, your Tier 10 relic is going to have haste instead of crit. Coming from someone who is at best a middling elemental shaman, even I knew that crit isn't terribly compelling to a spec that can force a crit whenever it wants. We covered the relics the other day, but I wanted to make sure to go over that change in case anyone was scratching their head at a crit totem for a spec that doesn't really need it anymore.

Yesterday's changes on the PTR weren't terribly expansive, so let's reproduce the relevant ones here.

Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 50 minutes (Improved Reincarnation will continue to lower the cooldown by 10/20 minutes). Relics
Elemental - Your Earth Shock, Flame Shock, and Frost Shock spells grant 73 critical strike rating for 15 sec. Stacks up to 3 times. (We now know this will be haste for 30 seconds.)
Enhancement - Your Stormstrike ability grant 146 attack power rating for 15 sec. Stacks up to 3 times. Restoration - Your Riptide spell grants 85 spell power for 15 sec. Stacks up to 3 times.

First, we'll discuss the Reincarnation change. While I find the tone of a lot of the comments to be deplorably aggressive (frankly, we as a class tend to go ape on the forums) I can't argue with the point being made: reducing Reincarnation to a 50 minute cooldown from 60, and having the talent shave at most another 20 minutes off of it, ends up with a 30 minute cooldown that is twice as long as any other such ability. That being said, Ghostcrawler's point here is perfectly valid: as soon as Reincarnation is usable every fight, it will be used every fight. Heck, we use ankh's in Heroic TotC (probably wouldn't have gotten our Twins kill without them) to get a DPS or healer up as soon as it's relatively safe to do so. Why wouldn't you? Reincarnation is dependable: you know you'll have it no matter what if a shaman dies. Still, I don't think anyone talents for it (I know I don't) - perhaps we would if it could get the cooldown to 15 minutes, perhaps we wouldn't.

The comment linked to above also makes an interesting point (that's completely unrelated to patch 3.3 except that now's as good a time as any to fix it) that the orc Blood Fury racial is useless for Resto Shamans, and only Resto Shamans, out of every other spec/class an orc can possibly play. (And since orc mages will most likely receive the exact same version that warlocks do now, that will continue into Cataclysm unless fixed.) Since I play an orc shaman and I'm incredibly selfish, I'm hoping this will be fixed and it will simply add AP and Spell Power for shamans in the future. It's not a major issue, but it vexes me. Since we're running around getting new totems for trolls and orcs (and incoming new totems for dwarves even though they won't even be in the game for a while) it seems like a good time to buff Blood Fury.

We mentioned Fire Nova Totem becoming an aura emitted by any fire totem when it was first announced, and one of the big concerns from commenters was that this seemed better for enhancement, with their up-close fighting style, than elemental who stay in the back casting spells. Since then I've gotten the chance to run Pit of Saron with Tristan from the Extremists podcast as well as transfer my orc over, and I have to say, both Tristan's comments and my own experience bear out that you'll use the totem as AoE about as much as any other caster. It's as if you had Arcane Explosion but you could drop it and then run away from where it was going to be. The tank on each run was so solid that it's hard to tell how much threat the totem aura puts out: mobs didn't seem to be running to one shot it, but that could be a consequence of a massive aggro lead. At any rate, the damage felt competitive for AoE, it's certainly not terribly hard to get the totem into range of an AoE pack, and at least I am looking forward to seeing it on live.

Okay, now let's talk about those relics again.

The elemental one would have been frankly terrible as crit. As haste, especially with a 30 second duration and the ability to stack three times, it's better. But does it really wow you enough to cast aside your Totem of Electrifying Winds? It will really depend on a comparison of uptime, ultimately. Does the three stack (219 haste) build up fast enough and stay up long enough to be better than a flat 200 haste? This is simply a question that will have to wait until someone gets one and does some tests. At least you have more options on how you might proc the new totem's effects, and that's something.

The new enhancement totem is even less impressive until we know proc rate and uptime. The Totem of Quaking Earth just seems like it will give you more AP (even a three stack of the 146 AP from the new totem will be, when fully stacked, 438 AP, just barely above the Quaking Earth, and you need to get it stacked) so again, we're talking about how long it will take to proc. (For the moment, let's just pretend that some theorycrafters aren't already saying the ToEW is better for single target enhancement damage than the Quaking Earth, as that kind of discussion is going to complicate this even more.) I'm hopeful the enhancement totem will also see a 30 second duration as the elemental one has.

The resto totem has a similar problem: it just doesn't seem all that much better than the T9 level Totem of Calming Tides. The exact same issues with duration, stacking and uptime: if you're going to have the buff start off so much smaller and stack up, it really has to stack faster. Once we see these in action we'll know more.

Next week, either back to leveling or (hopefully) more discussion of patch 3.3 and shamans, with a side possibility of talking about shamans in TotC/TotGC.