Nov 1, 2008

Warhammer Character Transfers and Hot Fixes

Now i will take you a host of hot fixes and the news that warhammer character transfers have begun on Warhammer Online servers. The transfers are free for those on the NA Core Ruleset servers at this time, however.

HOTFIXES

Content

* Fixed an issue that would in some rare cases cause Skiv Redwarp, a boss NPC in the Warpblade Tunnels dungeon to become unattackable.
* The NPC Zarbog One-toe in the Badlands will no longer fall under the world.
* Adjusted the levels of some Withered Crone and Restless Spirit NPCs to a more appropriate range for their locations in the world.
* Made some adjustments to the Sigmar's Crypts dungeon bosses Zakarai and Verrimus to bring them in line with the intended level of difficulty.
* Fixed an issue that was preventing players from re-entering the Inevitable City dungeon Bilerot Burrow after being defeated by the boss NPC Bartholomew the Sickly.
* Fixed an issue that was causing some of the Withered Crones associated with the Witching Night live event to run around in circles.

Items

* Disciples of Khaine will now be able to purchase the appropriate armor pieces from Tier 3 renown merchants.
* Corrected an issue in which the Elite-level Magus rewards offered in Chaos Chapter 16 included two erroneous items.

Quests & Public Quests

* Out of Favor: Conquering the Raven: Fixed an incorrect waypoint in this quest.
* Control: Fixed an issue that was causing Falathin Soulbreaker to become unattackable, which was preventing players from completing this quest.
* Gud Memory: Fixed an incorrect waypoint in this quest.
* The Wind of Change: The NPC Tomas Schurmann will now spawn properly for this quest.
* The Witching Hour: Zealots will now receive the proper rewards from all loot bags offered by this Public Quest.
* The Witching Hour: Instances of this Public Quest will no longer reset instantly following a successful completion.

And as for the Warhammer Character Transfer Service:

Greetings!

We are pleased to announce that in the coming days we will be offering Free Character Transfers from our servers with lower populations to a set of servers with higher populations. To help you better prepare for these transfers we have provided additional details below.
Update - 1:45PM EDT: The Realm Population Bonus only applies to North American Core Ruleset servers at this time. This has been edited in the notes below. Thank you!

Players on select servers will be able to transfer their characters via the Mythic Account Center. When the service is enabled in the coming days, players will see a Character Transfer button below "Activate a Key" and "Validate your Email Address."

Full details on Character Transfers can be found within this section, and we encourage you to read all of the information very carefully before you make a decision about your transfer, because it is very important. Once you have read the instructions and prepared your character in-game, simply follow the steps to select the character you wish to transfer and your desired destination server.

We are also pleased to announce the Guild Transfer functionality. Instructions on the functionality of this feature and its limitations can also be found on the Character Transfer page. It is strongly recommended you read these instructions closely before proceeding, because they contain very important information. We encourage guild leaders to take their time when preparing to transfer their guild as it cannot be reversed.

The following is a list of Source and Destination servers. Players can move to any available Destination servers based on ruleset. Use this list as a guide to help you and your friends if you intend to move to one of the available Destination servers, but please note that this information is subject to change. We will provide a final list before the transfer service is launched. Be aware that these transfers are one-way and cannot be aborted once started.

Be sure to head to the official site for Warhammer to determine which warhammer servers are available for the transfer services.

Warhammer Witching Night event

Holidays are always some of the most-anticipated elements in online gaming, and new titles are always watched very closely to see what they offer for these all-important live events.

Warhammer may have just gone into service, but the dev team is not resting on its laurels. The warhammer Witching Night event is going live on Thursday, and will be on tap for Warhammer players through Sunday, November 2nd. What can you do for the next four day so or so? How about participating in brand-new Public Quests that reward holiday-themed loot? Or hunting down wandering ghosts and witches that are plaguing the more PvE-oriented parts of the game? Even Scenario-goers will find that holiday rewards are dropping from their opponents!

And what rewards there are. There are four awesome-looking masks (pictured above), plus two new cloaks, and a small batch of new potions and and trinkets. The only catch with this is that the new PQs are going to take their time to reset, so you'll have to be a bit persistent to ensure the Elite-level mask drops into your hands. That said, all the loot is useable at every level of play. Get ingame, and check out this all-new content for one of the MMO genre's all-new games.

Warhammer Witching Night Event Is Coming!!!

Warhammer Witching Hour

The official Halloween activities for Warhammer will begin on Wednesday, October 29th. Featuring event-specific quests, events and monsters, you can grab the details below:

A chill is in the air. The twin moons Morrslieb and Mannslieb wax full, bathing the land in an eerie, pale light. The furtive footfalls of creatures unknown crunch on dead leaves deep in the dark woods. Strange apparitions half-glimpsed between the skeletal limbs of trees wander in the shadowy hollows. The souls of men are filled with dread, for the Witching Night approaches!

We are pleased to announce the first live event for Warhammer Online: Age of Reckoning. The Witching Night will bring to life one of the Warhammer world's most mysterious and dangerous times of the year, when the veil that separates the realms of the living and the dead parts, and tormented souls wander the land in search of a peace they will never find. For some, it is a time to cower fearfully behind locked doors, praying to their gods for protection. For others, it is a rare opportunity to practice forbidden rites of dark power.

Read on for a summary of the special features we'll be adding to the game in this dark season.

New Conflicts

The constant warfare and the approach of the Witching Night have awakened ancient horrors from their slumber, daring brave warriors from the armies of Order and Destruction to conquer them in the name of glory!

Four new Public Quests will be added to the game, spread across all tiers and pairings. Unlike the game's current public quests, these will be set inside of the Open RvR areas, allowing players to compete directly against each other to earn influence that will earn them rewards offered by one of the new Herald NPCs we'll be adding to the capital cities.

These new public quests are different in two important ways. First, they're located in RvR lakes, rather than in PvE areas. In particular, the locations for the new public quests are as follows:

* The Tier 1 Public Quest will be located in Chrace
* The Tier 2 Public Quest will be located in Troll Country
* The Tier 3 Public Quest will be located in Black Fire Pass
* The Tier 4 Public Quest will be located in Caledor

Also, because of the special nature of these Public Quests and the rewards that players can earn by participating in them, the quests will reset less frequently than you might be used to. Expect a few hours to pass after a Witching Night Public Quest is completed before you'll be able to try it again.

The Ghosts of the Fallen

Keen-eyed players will spot the ghosts of fallen warriors roaming the battlefields of WAR. There one moment and gone the next, these fleeting apparitions are not hostile, but if caught and killed, they have a chance to offer one of the Witching Night's special rewards

Beware the Witches!

Witches and cultists long in hiding have come out to perform unholy rituals that capture the souls of the dead for some unknown, nefarious purpose. They gather around great cauldrons, chanting the names of blasphemous entities. Those who stumble across these secret cabals can free the trapped sprits of the dead and then claim their rewards for themselves.

Courage has its Rewards

The wearing of masks has long been the custom of Witching Night, and WAR will offer four such costume masks that players can obtain by participating in the event. These masks will be difficult to obtain: one is an Elite-level influence reward and the others are very rare drops on enemy players and the witches and ghosts who will inhabit the land for only this event. All four masks can be worn by each of the game's playable races.

Also, a special cloak with unique art will be offered during Witching Night, and players can also earn a unique title. In addition, there will be new potions and trinkets to claim. All rewards for the event can be used by players of any level.

Oct 30, 2008

Warhammer High Elf Archmage class review

Warhammer High Elf Archmage class Overview:

The High Elves are known far and wide as the most powerful mages in the world, and the Archmages are the best even among their own kin. Capable of weaving all of the Winds of Magic together in complex and subtle ways, the Archmages can easily turn the tide of battle in their favor.

As the only true experts in the use of High Magic, the Archmages have learned to achieve the ultimate balance between healing their allies, and smiting their enemies. While most commonly classified as a Healer, it would be a grave mistake to keep him from using his magical attacks in a fight. Every cast of a healing ability builds up Tranquility, thereby improving the destructive attacks. Each destructive attack adds to the Force pool, which in turn lessens the cost of the heals.

Warhammer High Elf Archmage class Strengths:
Many single and group heals
Resurrection ability
Damage wards and buffs

Warhammer High Elf Archmage class Weaknesses:
Paper Armor
Action Points run low often
Pulls aggro quickly

Warhammer High Elf Archmage class PvE Overview
For a healer class, the Archmage is really quite an effective soloer. The heals will keep him alive long enough for his magical damage over time strikes to whittle the enemy down. The long range of the damage spells mean that most often, the enemy is near death before reaching melee distance. Remember to use a comparable amount of beneficial spells to attack abilities; achieving a balance between Tranquility and Force makes for a stronger Archmage.

Warhammer High Elf Archmage class RvR Overview
An Archmage is a strong addition to any group. The heals and group buffs will keep everyone alive, allowing the tank and DPS classes to do their best. The Archmage's heals have a very long range, allowing him to stay at a safe distance during the more difficult battles. Building up Force is necessary to maintain his Action Points pool, so he will need to joust forward to land his own damaging attacks during the fights.

Warhammer High Elf Archmage class Archmage Mastery Paths
Path of Isha: The Path of Isha is focused on restoring health and life to the Archmage's allies. A skilled Master of this path will be adept at weaving offensive magic in with his healing magic, greatly extending the efficiency of his beneficial spells..

Path of Asuryan: The Path of Asuryan is primarily aimed at bringing forth the destructive side of the Winds of Magic. An Archmage who specializes in this path will become adept at raining down doom upon his foes, while simultaneously manipulating the flows of arcane power to fuel his healing magic as well.

Path of Vaul: The Path of Vaul is a subtle Mastery that focuses on both crippling the Archmage's enemies, and strengthening his allies. The specialist in this Mastery relies on cunning effects to lead his foes to an inevitable doom which they won't even realize is approaching until it's too late.

Oct 29, 2008

Warhammer online bot readme file

I think its written in autoit because i scanned it and it gave me the typical Autoit False-positive BS. Pretty cool how ones out so soon.

The warhammer bot is Still kind of BETA though.

from the Warhammer online bot readme file:

Hammer-Helper By AnoN

Files : Readme.txt (Duh), Hammer-Helper.EXE

HammerHconfig.dll

-Start The Game

-Run The Exe

-Hotkeys are as follows

Esc = Terminate
F2 = Run
F4 = Save waypoint (alive)

~There are some bugs about this warhammer bot; Remember, if the warhammer online bot 'stalls' and no GUI comes up within 15-30 seconds, then just close it in task manager, wait 5-10 seconds, then try it again.

You must save the waypoints first and then run the warhammer bot and it will "hover" around these waypoints and attack players/mobs for you, Full class functionality built in.

Warhammer Update 1.0.4 - Witches and Scrolls

While the highlight of Update Warhammer 1.0.4, warhammer patch 1.0.4, for Mythic Entertainment is obviously the Warhammer Witching Night content, several other gems can be spotted in the notes. Warhammer Guild teleport scrolls for dungeons are coming, pets Warhammer have undergone advanced training, and Warhammer Healer renown is un-nerfed.

-We have added three new Warhammer guild rewards in the form of dungeon teleport scrolls. Each scroll can be purchased from a Warhammer Guild quartermaster, and is a single-use item that will teleport the player to a dungeon.

-The successful capture of an Warhammer enemy battlefield objective now rewards the capturing players with experience.

-Fixed an issue that was causing warhammer pets to stop attacking their current target and return to their master's side. This issue would occur when a pet was ordered to change targets in mid combat, and the previous target subsequently died.

-In response to player feedback, the amount of renown earned from warhammer healing players has been increased slightly.

It is seemed that Warhammer 1.0.4 is an abundant Warhammer Patch, Warhammer patch 1.0.4.

Oct 26, 2008

Warhammer Online Bots, WAR Bots, Warhammer Online Bot

Warhammer Online Bots, WAR Bots, Warhammer Online Bot

So you want to bot in Warhammer online. Well there are some things you need to know. These are going to be the perks and the jerks of the gaming experience while using WAR bots. Keep in mind though the number 1 thing is all Warhammer Online Bots will have a risk to your account and that must be the number 1 thing you should take into consideration. Because if you bot and you are found out there is a very high chance that you will have your account permanently banned from the game so now that you have been forewarned lets talk about just how a Warhammer Online bot can improve your gaming experience.

Well Warhammer Online bots can come in a variety of forms but we will discuss the 3 main types of War Bots and how they can help you in your gaming experience. The first type of War Bots is going to be the one most players crave and that is a Warhammer Online Hunting Bot. With a war hunting bot you can easily kill mobs and loot them in the game. Then you can hit more than likely the max current level in the game of 40 right away. This also can give you an advantage when it comes to having the best things in the game. The form of this will be in the amount of gold you collect killing mobs and all the rare items you can find by killing mobs in the game. If botting isnt your thing you can always go and use Warhammer Online Cheats or otherwise known as Warhammer Online Exploits.

The second major warhammer bot is going to have to be a Warhammer Online PvP bot. Warhammer Online is very big on PvP the game was actually created with the mentality of doing lots of Player killing and large player interacting events. So of course it would make sense that having a bot that could help you kill other players is something lots of players want. With a bot like that you can then go and kill players the fastest way possible. Because human key strokes take time when a bot can instantly look at your character and hit the right keys at the right time giving you an advantage over another player that in the long run will allow you to easily be able to kill. Some players even at times have used Warhammer Online Dupes to help them with botting.

The last type of Warhammer online bot is going to be a War crafting bot. With crafting bots you can then go out and collect lots of resources in the game. Also with crafting bots you can make certain goods instantly in the game. Because with lots of games you have to take large amounts of time to actually go out find the materials. Then take the time of clinking buttons over and over again to make certain items that you can then developed into items that actually have a large amount of in game value. So of course a Warhammer Online Crafting bot will help you gaming experience. Well those are just a few of the War Bots out there keep in mind it’s not the last of them. So enjoy knowing exactly how bots can help you and the risks associated with them.