Mar 2, 2009

Warhammer City Siege Improvements Coming in v1.22

When Warhammer patch v1.22 goes live, Warhammer Online players should see some big changes in the city siege mechanics/gameplay. See what's in store below:

Since the launch of Warhammer Online, we've received a lot of valuable feedback from our players. One area that has garnered lots of attention is the WAR endgame, and we are very pleased to announce the first of what will be many positive changes to improve the cornerstone of that endgame experience - Capital City sieges!These changes will be going live with the launch of warhammer 1.2.

The first phase of these City siege improvements includes the following
changes:

* We have reduced the amount of time that a Capital City will remain in the
Contested state from 6 hours down to 2 hours.

* Capturing Battlefield Objectives in the Cities will now contribute more Victory Points towards City capture.

* Killing players in the Cities will now contribute more Victory Points towards City Capture.

* In order to give players more time to collect their rewards from the City Public Quests, we are increasing the loot timers from 2 minutes to 4 minutes.

These changes will ensure that players can still capture or defend a City in the shorter time allotted during the initial Contested phase.

We hope you'll find that these changes improve the overall pace of the City
capture process, and we also hope you'll continue to send us feedback on other
ways in which we can make Capital City sieges even better. In order to encourage
you, the players, to communicate what other improvements you'd like to see,
we'll be starting a focused discussion in the brand-spanking-new official WAR
forums. Be sure not to miss your chance to engage in a constructive dialogue
with the developers!

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