Jun 18, 2009

The three archetypes of Warhammer

WAR boils classes down to three archetypes: tanks, healers, and damage dealers, with the latter archetype coming in a variety of flavors. Each class also has a special mechanic that makes it unique; and this mechanic is often borrowed from a different archetype. My favorite example of this is the Disciple of Khaine, the dark elf healer, whose mechanic, soul reaping, requires the player to engage in melee combat and shred foes with dual swords to build up soul essence, the power used to cast healing magic. Each class has a unique and interesting mechanic that makes playing the class more than just mindlessly filling one archetypal role. New players are immediately greeted with a handful of inaugural quests which, upon completion, guide players to the next area of quest givers.

The game itself plays in the same manner as most MMOs: you move your character around with the keyboard, target things with the mouse, and use the various skills on your command bar.These quests can be, for the most part, completed solo, and, as such, provide the casual ??jump in and play?? backbone of the game.The world is set up in a rather linear manner, with a single main road winding from the starting spot to the final frontier where the highest level players do battle with one another. Players will always receive a quest in each town, after completing the quests in that area, which leads them to the next town, so the questing can continue.

0 评论: