Jul 9, 2009

Patch 3.2's raid extension feature clarified

About a week and a half ago, we spotted the new raid lockout extension feature on the patch 3.2
PTR. It's not until this morning that Blizzard (specifically Eyonix and Vaneras) officially
announced that the feature was coming, along with some clarified details.
The details are mostly what we expected: Extending your lockout will let it roll over into the
next lockout period, consuming your instance ID for that day (in the case of heroics) or week (in
the case of raids). You can extend your lockout more than once, probably indefinitely, but Eyonix
wasn't specific on how many times you can do it in a row. I assume indefinitely. The extension is
also on a per-person basis, meaning if you PUG someone into your 25man run, they can't screw you
by extending their lockout. That also means it's not a raid leader decision. At least, not
mechanically. It's up to the individual to click that extension button.
The extension system really wouldn't make sense any other way, so this is all pretty expected.
While your raid leader will certainly have some sway over what your raid group does from week to
week when in an progression guild, it shouldn't surprise anybody that Blizzard hasn't put your
raid IDs solely in the hands of the raid leaders. That would be abused in the most epic way
possible. Get a jerk of a raid leader in a PUG, kiss your Archavon ID goodbye for the rest of
eternity because the guy keeps pushing the extend button? Yeah, no thanks. I think we're all glad
that the decision is made by the individuals.
I eagerly await the inevitable, "Oooops, I 'accidentally' extended my raid timer" excuses from
raiders that want a week off and don't have the guts to be honest about it. Those sorts of things
are the best!
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