Showing posts with label Armors. Show all posts
Showing posts with label Armors. Show all posts

Jan 29, 2010

Most popular WoW Armory crafter gear

So, let's take a look behind the jump and talk about what the most popular crafter gear is for each profession.

Gems

The most popular gem on the Armory is the Runed Scarlet Ruby. (I'll pause a moment for all your dramatic gasps of shock.) It's almost three times as popular as any other gem cut, presumably because the +19 Spell Power gem is worthwhile to the largest cross-section of characters: any spell caster. (Strength gems only really work out for the three plate-wearing classes, for example, while the rest of the physical types tend to rock raw Attack Power.) A close second to the Runed Scarlet Ruby, according to WoWPopular itself, is the Runed Cardinal Ruby. The epic level pattern is probably slightly less popular because the epic gems are more difficult to come by. There will be proportionally more alts and dusty characters wearing the old blue-quality gem.

The next most popular gems are the Solid cuts of either the Sky Sapphire or the Majestic Zircon. The Sky Sapphire is actually much more popular, but I'm guessing it's for similar reasons as the Scarlet Ruby. It's cheap and easy to get compared to the only slightly better Majestic Zircon. This +Stamina gem probably ranks so high because every tank wants as much Stamina as possible . . . and so do many PvP players. The cross-section makes Stamina a very attractive gem stat. (I guess it'd only be completely useless to those players who never, ever die and are somehow nearly immortal. Note that I'm not advocating Stamina over your usual powergame stats, I'm just saying it's not total slop. Dead rogues do no damage.)

The third most popular gem is the Bold Scarlet Ruby. If you got the materials sitting around, expect its epic counterpart -- the Bold Cardinal Ruby -- to go for similar big bucks.While I pointed above that only three plate classes get the big benefit from Strength. But those three classes are immensely popular. So the sheer raw number of people playing death knights, warriors, and paladins drive the demand for these three gems up through the roof.

Blacksmithing

Blacksmiths get a little lucky in their crafted gear choices, since they get to make everyone's weapon. Healers, DPS, and tanks can all find some good stuff from the blacksmithing trade. Still, I bet you can guess the single most popular blacksmithing item still to this very day, right?

If you guessed the Titansteel Guardian, you win yourself a prize. It can service all the healing classes, as well as providing DPS items for all of their casting DPS specs. It goes both ways, you see. Other than that, the next two popular items for blacksmiths are the Tempered Titansteel Helm and the Spiked Titansteel Helm. I think these two items are so popular because of the relative difficulty of picking up a hat until you have sufficient Emblems of Frost, and folks want the quick headstart on gear. (Get what I did there?) The Spiked hat does have a lot of tasty hit rating, as well, which will make it serviceable to plate DPS classes for a very long time.

All of these items are still good for bootstrapping someone into a raid, and they're relatively quickly and easily made for the cost of their materials. That kind of longevity is going to keep these items relevant, even in the current Icecrown Citadel environment.

Leatherworking and Tailoring

Leatherworking and Tailoring both have the same benefit: they provide relevant enchants to even the very highest tier of gear, so they haven't dropped off in value at all. I already talked about these items a great deal a few weeks ago, and I don't want to rehash that territory. Check out What to sell, what to sell.

Inscription

In a radical change from normal operating procedure, there are a few very clear winners for most popular glyphs on the Armory. According to The Crafter's Tome, the four most popular glyphs on the Armory are Glyph of Unburdened Rebirth, Glyph of Raise Dead, Glyph of Horn of Winter, and Glyph of Levitate. So there we go. If you're a master of Inscription, you have a good target for the four most popular glyphs to list on the Auction House.

Engineering

Engineering only has so many saleable materials, two of which are the obvious Icecrown arrows and bullets. The Armor Plated Combat Shotgun is still amazingly popular on Armory characters, as is the Heartseeker Scope. While hunters don't seem to still be the default character class for new players or farming characters, they're still very popular. These crafted staples of hunter gear are still valuable to folks who aren't rocking raid gear.

Explanations for Popularity

The first and obvious example for why many of these items are still so popular has to do with the nature of alts and alting. While you want your secondary, tertiary, and even quaternary characters to be in viable, feasible gear, you're not going to go hilt-deep in trying to equip them with the very best items. And there are so many hours in the day!

So if you want a fresh-to-80 character to be viable without running a bunch of old instances and raids, crafted gear can still give you a quick jog up. If you list a Destroyer on the Auction House for 900 gold, for example, that's not a lot of cash to someone who just wants to get their brand new death knight viable as fast as possible.

Secondly, it's easy to forget that there are millions of players in WoW. This could be hard to believe for many of us, but there are people who don't like raids or instances. For those folks, these crafted items will be the best gear they'll see in Wrath. While it might be below an Icecrown raider's preferred iLevel, it's all still pretty awesome to someone who'll barely see the inside of 5-man isntances.

The Crafter's Tome and WoWPopular for the data!

Mar 7, 2009

Black Orc: Sentinel Armor fixed in patch 1.2


Joy! I just logged on to the PTS running the latest build and oh wonder: Mythic finally fixed the Sentinel armor for Black Orcs in Patch 1.2. You can dye all parts and also the trophy slots work now. One happy Orc here.

Nov 4, 2008

War weapon skill is bascially worthless

Warhammer Online Weapon Skill might be "O.K" for armor penetration, however it massively sucks for parrying. As such, I respec'ed and changed three levels in Warhammer Weapon Skill and put the points in strength.

Here we can see the three levels of Weapon Skill with a 6.7% chance to parry:

After I respec'ed we can see the MEANGINLESS difference of 1.2%! As far as I am concerned, for a WE, WAR Weapon Skill is worthless:

More Warhammer online tips and tricks

Oct 24, 2008

Warhammer Grab Bag: Questions, Armors & Tips

Warhammer devs have posted a fairly lengthy collection of community questions along with information about armor sets. See if your question made the cut:

Q. I have spent three points in a Mastery path, but have not received the first Mastery ability. The bars have reached the ability, but there is nothing in my spellbook. Am I doing something wrong?

A. Reaching the ability on the bar unlocks the ability to be purchased. From there, you must spend another point to purchase the ability. You can do this by clicking on the ability to highlight it, then clicking the train button. When you do this, it should spend a point and the ability will appear in your ability book.

Q. Do things outside of normal experience gain contribute to our guild levels, such as achievements through Tome unlocks (although I'd assume those would be personal achievements)? Or renown ranks (I'm assuming those also contribute to guild levels)?

A. In last week's Grab Bag, I mistakenly stated that guilds will get experience from anything that a player gets it from. This was incorrect. Experience contributions come only from killing creatures and killing other players. So, things like tome unlocks and quest completions do not contribute to guild experience. I'm very sorry for the confusion, and have edited the original reply to reflect this.

Q. I read in the Prima Guide that the 19 armor sets all have a hidden "grade" rating that effects damage in dungeons. My question is: Does any of the other armor (not part of these sets) have the "grade" effect?

I'm especially curious if the token purchasable armor sets available in the monarch castles will have a grade and further if this "grade" enhancement will affect all PVE encounters or just the four major dungeons and Capital City dungeons? For example, will they effect the King encounter and contested Capital City PQs, since they are somewhat Person vs. environment?

A. Grade is a number we have used internally to allow us to quickly gauge the relative strength of a set. It is not correlative to any exact value, and has no bearing on the game except as a shorthand to allow us to know which sets we're talking about. Grade does correlate with Wards, however, in that all sets of a specific Grade will share the same Ward. Grade 5 is Bloodlord/Annihilator, Grade 6 is Sentinel/Conqueror, Grade 7 is Darkpromise/Invader, Grade 8 is Warlord and Grade 9 is Sovereign.

The token-purchased armor sets do not exist anymore; tokens are no longer used as an in-game alternative currency.

Read on for more information about armor sets!