This was discovered using my Witch Elf. In theory this should work for ALL other races/classes.
Basically you can get (for example) Frenzy/Nightfall to work while they are UNEQUIPED.
Wear both weapons that use Frenzy and Nightfall, then take them off (using other weapons). Inside your combat logsyou will see both Frenzy and Nightfall procs showing up (doing shock x and decay x against your enemy)
This means that the procs from these weapons are likely from a hidden self buff. That is why they disappear when we die. It's also why we can unequip them and get the procs from any weapon.
TL; DR version - As long as you get frenzy and nightfall, you can get the weapon procs from any weapon you swap out (before you die). This means you can find weapon's with better stats and use those for the procs instead.
For Witch Elves - it also means that you can go ahead and grab SPITE for an extra free proc and rotate (on a macro) all 3 daggers.
Bear in mind you still need those daggers in the first place to do the procs (note Brutality doesn't have a DD proc.)
Feb 19, 2009
Warhammer Weapon Proc Exploit
Nov 5, 2008
Warhammer Witch Elf Mastery Build
This Warhammer Witch Elf Build is going to be a little unconventional. Most players that play a Witch Elf will probably go hard in strength to raise their DPS, in this build we will concentrate on Weapon Skill. Here are the top three stats for this build:
Weapon Skill = adds to parry % as well as armor penetration %
Strength = adds to melee DPS as well as auto attack DPS
Wounds = adds to Hit Points
The 25 points will be placed as follows: (There will be a few extra points from RvR rewards, however we will not use them here)
15 in "Carnage"
Buy the following skills in the Carnage tree for one point each:
Elixir of Insane Power
Pierce Armor
Swift Blades
On Your Knees!
Blade Spin
Skills in the tree you do not buy: "Sharpened Edge" and "Broad Severing".
The last 5 points will be put in "Suffering". Only place 4 points in the actual tree and buy the skill "Kiss of Doom". Any additional points should also be placed in "Suffering".
80 RvR points to be placed in:
Blade Master level 1 = 1 point
Blade Master level 2 = 3 points
Blade Master level 3 = 6 points
Blade Master level 4 = 10 points
Blade Master level 5 = 14 points
Might level 1 = 1 point
Might level 2 = 3 points
Assault level 1 = 2 points
Assault level 2 = 4 points
Assault level 3 = 6 points
Reflexes level 1 = 5 points
Reflexes level 2 = 10 points
Reflexes level 3 = 15 points
The purpose of this Warhammer Witch Elf Build is to be an overwhelming threat to any class, and be able to deal with the retaliations of slicing through the front lines of PvP.
Here are the planned active morale skills:
Level 1 = Sever Nerve
Level 2 = Force of Will
Level 3 = Death Reaper
Level 4 = Blade Spin
Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would set each set to a different use. One for PvP fight, one for PvP heal, one for PvE Group, and one for PvE solo. Here is my set for a "PvP fight":
Swift Blades
Riposte
For the Hag Queen!
Kiss of Doom
Build Strength:
NO WEAKNESS:
Let's face it, your job as a Witch Elf is to run through(or use stealth) the frontline to get at the healers and casters. But what happens when you do this? Most likely you will always get agro from one or more melee classes. Having a huge parry chance with an auto attack when you do parry will greatly help your survivability. Add a 50% chance to knockdown on your frenzies, and the 50% chance for your Kiss to proc, will really come in handy in the end game PvP. This build will also help with solo confrontations. Some may argue that going with a heavy strength/crit build would be better, however you would be putting "all your eggs in one basket", and if your crit gets dodged/parried/blocked it is useless. Here every time you parry an attack the attacker is hit with an UNDEFENDABLE attack. Even though the Carnage tree already gives you massive armor reduction abilities for tank battles, Weapon Skill ALSO adds to armor penetration, besides the increased chance to parry.
Nov 4, 2008
War weapon skill is bascially worthless
Warhammer Online Weapon Skill might be "O.K" for armor penetration, however it massively sucks for parrying. As such, I respec'ed and changed three levels in Warhammer Weapon Skill and put the points in strength.
Here we can see the three levels of Weapon Skill with a 6.7% chance to parry:After I respec'ed we can see the MEANGINLESS difference of 1.2%! As far as I am concerned, for a WE, WAR Weapon Skill is worthless:
More Warhammer online tips and tricks
时间: 11/04/2008 0 评论