This will be a "Distance" Warhammer build, concentrating on ranged and ranged AOE attacks.
- Ballistic Skill = Increases ranged damage
- Wounds = adds to hit points
- Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.
15 in "The Scout"
Buy the following skills in the "The Scout" tree for one point each:
- Enchanted Arrows
- Glass Arrow
- Festering Arrow
- Guerrilla Training
- Fell The Weak
- Rain of Steel
The last 4 points will be put in the "Assault" tree. Any additional points should also be placed in "Assault", there is no reason to buy the bottom skill in the tree.
80 RvR points to be placed in:
- Marksmen level 1 = 1 point
- Marksmen level 2 = 3 points
- Marksmen level 3 = 6 points
- Marksmen level 4 = 10 points
- Marksmen level 5 = 14 points
- Impetus level 1 = 1 point
- impetus level 2 = 3 points
- Sharp Shooter level 1 = 2 points
- Sharp Shooter level 2 = 4 points
- Sharp Shooter level 3 = 6 points
- Sure Shot level 1 = 5 points
- Sure Shot level 2 = 10 points
- Sure Shot level 3 = 15 points
The purpose of this build is to be able to stay in the back and deal out decent single target and AOE damage to thin out the healers and nukers.
Here are the planned active morale skills:
- Level 1 = Lileath's Forgiveness
- Level 2 = Unshakable Focus
- Level 3 = Explosive Shots
- Level 4 = Rain of Steel
- Steady Aim
- Guerrilla Training
- Instinctive Aim
- Enchanted Arrows
Build Strength:
Decent ranged DPS, including above average AOE damage.
Build Weakness:
No melee skills, as such STAY at range using this build.
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